It seems that we have established a presence on the moon, or perhaps just a secret spy base. This Learning Adventure is Man In The Moon. Fortunately, a reader pointed me to the Brighter Child website where the necessary documents are mirrored. That was a short investigation because the game was supposed to have a supplemental puzzle book, whose solutions would yield codes that you were expected to constantly enter into the game in order to get anywhere. There are still 3 more games in the Spy Kids Learning Adventures series, whose surface I merely scratched in The Underground Affair. Interspersed with these code requests and the story advancement are various logic-oriented minigames.Hey! Do you need the PDF for this game? I mirrored it here after rescuing it via the Internet Archive: Spy Kids: Man on the Moon. The game comes with a separate puzzle book (or as a PDF file included on the disc, or downloadable from the Brighter Child website) with a series of "missions" which individual math and logic puzzles that must be solved to yield the codes. At various intervals in the story, the game asks you for a code which is also the solution to a puzzle. The game unfolds as a multimedia comic book, with characters narrating over still drawings. In this adventure, Carmen and Juni are assigned to take their Dragonfly craft - which has been retrofit to handle the rigors of space - and head to the moon in order to investigate a mysterious occurrence at the moonbase up there. Spy Kids Learning Adventures: Man In The Moon is one of a series of educational games that focuses on math and logical thinking.
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